The Smart Dice Cup: A Radio Controlled Sentient Interaction Device
C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.
Konferenz - Beitrag
| Veröffentlicht
| Englisch
Autor*in
Herausgeber*in
Harper, Richard;
Rauterberg, Matthias ;
Combetto, Marco
Abstract
In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.
Stichworte
Erscheinungsjahr
Titel des Konferenzbandes
Entertainment Computing - ICEC 2006
Seite
211-216
Konferenz
5th International Conference - ICEC 2006
Konferenzort
Cambridge, UK
Konferenzdatum
2006-09-20 – 2006-09-22
ISBN
ELSA-ID
Zitieren
Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, eds. Entertainment Computing - ICEC 2006. Lecture Notes in Computer Science. Berlin: Springer; 2006:211-216. doi:10.1007/11872320_25
Magerkurth, C., Engelke, T., & Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, & M. Combetto (Eds.), Entertainment Computing - ICEC 2006 (pp. 211–216). Berlin: Springer. https://doi.org/10.1007/11872320_25
Magerkurth C, Engelke T and Röcker C (2006) The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In Harper R, Rauterberg M and Combetto M (eds), Entertainment Computing - ICEC 2006. Berlin: Springer, pp. 211–216.
Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” In Entertainment Computing - ICEC 2006, edited by Richard Harper, Matthias Rauterberg, and Marco Combetto, 211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. https://doi.org/10.1007/11872320_25.
Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Entertainment Computing - ICEC 2006, hg. von Richard Harper, Matthias Rauterberg, und Marco Combetto, 211–216. Lecture Notes in Computer Science. Berlin: Springer. doi:10.1007/11872320_25, .
Magerkurth, Carsten ; Engelke, Timo ; Röcker, Carsten: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper, R. ; Rauterberg, M. ; Combetto, M. (Hrsg.): Entertainment Computing - ICEC 2006, Lecture Notes in Computer Science. Berlin : Springer, 2006, S. 211–216
C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.
C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device,” in Entertainment Computing - ICEC 2006, Cambridge, UK, 2006, pp. 211–216.
Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” Entertainment Computing - ICEC 2006, edited by Richard Harper et al., Springer, 2006, pp. 211–16, doi:10.1007/11872320_25.
Magerkurth, Carsten et. al. (2006): The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): Entertainment Computing - ICEC 2006 (=Lecture Notes in Computer Science), Berlin, S. 211–216.
Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors. Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture Notes in Computer Science).
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