The Smart Dice Cup: A Radio Controlled Sentient Interaction Device

C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.

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Konferenz - Beitrag | Veröffentlicht | Englisch
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Abstract
In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.
Erscheinungsjahr
Titel des Konferenzbandes
Entertainment Computing - ICEC 2006
Seite
211-216
Konferenz
5th International Conference - ICEC 2006
Konferenzort
Cambridge, UK
Konferenzdatum
2006-09-20 – 2006-09-22
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Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, eds. Entertainment Computing - ICEC 2006. Lecture Notes in Computer Science. Berlin: Springer; 2006:211-216. doi:10.1007/11872320_25
Magerkurth, C., Engelke, T., & Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, & M. Combetto (Eds.), Entertainment Computing - ICEC 2006 (pp. 211–216). Berlin: Springer. https://doi.org/10.1007/11872320_25
Magerkurth C, Engelke T and Röcker C (2006) The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In Harper R, Rauterberg M and Combetto M (eds), Entertainment Computing - ICEC 2006. Berlin: Springer, pp. 211–216.
Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” In Entertainment Computing - ICEC 2006, edited by Richard Harper, Matthias Rauterberg, and Marco Combetto, 211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. https://doi.org/10.1007/11872320_25.
Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Entertainment Computing - ICEC 2006, hg. von Richard Harper, Matthias Rauterberg, und Marco Combetto, 211–216. Lecture Notes in Computer Science. Berlin: Springer. doi:10.1007/11872320_25, .
Magerkurth, Carsten ; Engelke, Timo ; Röcker, Carsten: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper, R. ; Rauterberg, M. ; Combetto, M. (Hrsg.): Entertainment Computing - ICEC 2006, Lecture Notes in Computer Science. Berlin : Springer, 2006, S. 211–216
C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.
C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device,” in Entertainment Computing - ICEC 2006, Cambridge, UK, 2006, pp. 211–216.
Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” Entertainment Computing - ICEC 2006, edited by Richard Harper et al., Springer, 2006, pp. 211–16, doi:10.1007/11872320_25.
Magerkurth, Carsten et. al. (2006): The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): Entertainment Computing - ICEC 2006 (=Lecture Notes in Computer Science), Berlin, S. 211–216.
Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors. Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture Notes in Computer Science).
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