Novel Gaming Applications for Smart Home Environments

C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

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Abstract
Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games
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A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
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85-106
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Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Aachen: Shaker; 2007:85-106.
Magerkurth, C., Engelke, T., & Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth & C. Röcker (Eds.), A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications (pp. 85–106). Aachen: Shaker.
Magerkurth C, Engelke T and Röcker C (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications. Aachen: Shaker, pp. 85–106.
Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.
Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.
Magerkurth, Carsten ; Engelke, Timo ; Röcker, Carsten: Novel Gaming Applications for Smart Home Environments. In: Magerkurth, C. ; Röcker, C. (Hrsg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications. Aachen : Shaker, 2007, S. 85–106
C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.
C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.
Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.
Magerkurth, Carsten et. al. (2007): Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Aachen, S. 85–106.
Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.
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