A Gamification Design Tool to Improve Design Quality
V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New York,NY, 2022.
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Konferenzband - Beitrag
| Veröffentlicht
| Englisch
Autor*in
Herausgeber*in
Mühlhäuser, Max
Abstract
This demo features a prototype of a software tool to guide developers through the process of gamification design. It shall improve gameful designs, especially in the scientific community, and make the process of gamification design more accessible for non-experts in the field. The main goal of this first version is to gain user feedback on its usefulness with respect to intuition of use, its documentation capabilities and collaboration.
Erscheinungsjahr
Titel Konferenzband
Proceedings of Mensch und Computer 2022
Seite
605-607
Konferenz
MuC '22: Mensch und Computer 2022
Konferenzort
Darmstadt
Konferenzdatum
2022-019-4 – 2022-09-7
eISBN
ELSA-ID
Zitieren
Grimm V. A Gamification Design Tool to Improve Design Quality. (Mühlhäuser M, ed.). ACM; 2022:605-607. doi:10.1145/3543758.3547510
Grimm, V. (2022). A Gamification Design Tool to Improve Design Quality. In M. Mühlhäuser (Ed.), Proceedings of Mensch und Computer 2022 (pp. 605–607). ACM. https://doi.org/10.1145/3543758.3547510
Grimm V (2022) A Gamification Design Tool to Improve Design Quality, Mühlhäuser M (ed.). New York,NY: ACM.
Grimm, Valentin. A Gamification Design Tool to Improve Design Quality. Edited by Max Mühlhäuser. Proceedings of Mensch Und Computer 2022 . New York,NY: ACM, 2022. https://doi.org/10.1145/3543758.3547510.
Grimm, Valentin. 2022. A Gamification Design Tool to Improve Design Quality. Hg. von Max Mühlhäuser. Proceedings of Mensch und Computer 2022 . New York,NY: ACM. doi:10.1145/3543758.3547510, .
Grimm, Valentin ; Mühlhäuser, M. (Hrsg.): A Gamification Design Tool to Improve Design Quality. New York,NY : ACM, 2022
V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New York,NY, 2022.
V. Grimm, A Gamification Design Tool to Improve Design Quality. New York,NY: ACM, 2022, pp. 605–607. doi: 10.1145/3543758.3547510.
Grimm, Valentin. “A Gamification Design Tool to Improve Design Quality.” Proceedings of Mensch Und Computer 2022 , edited by Max Mühlhäuser, ACM, 2022, pp. 605–07, https://doi.org/10.1145/3543758.3547510.
Grimm, Valentin: A Gamification Design Tool to Improve Design Quality, hg. von Mühlhäuser, Max, New York,NY 2022.
Grimm V. A Gamification Design Tool to Improve Design Quality. Mühlhäuser M, editor. Proceedings of Mensch und Computer 2022 . New York,NY: ACM; 2022.